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Virtuality (gaming) : ウィキペディア英語版
Virtuality (gaming)

Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s.〔http://www.independent.co.uk/news/business/virtuality-ties-up-atari-deal-1611632.html〕 The machines deliver real time (less than 50ms lag) gaming via a stereoscopic visor, joysticks, and networked units for multi-player gaming.
Following Dr. Jonathan D Waldern’s pioneering VR PhD research from 1985-1990, supported by IBM Research Labs in Hursley, UK, Virtuality Group began life in 1985 as a garage startup called W Industries.〔http://www.independent.co.uk/life-style/the-hunter-davies-interview-dr-walderns-dream-machines-arcade-thrills-for-spotty-youths-today-but-revolutionary-tools-for-surgeons-and-architects-tomorrow-says-the-pioneer-of-virtual-reality-1506176.html〕 Waldern’s company developed many of the principal components including VR headsets, graphics subsystems, 3D trackers, exoskeleton data gloves and other enclosure designs. Fully developed by 1990, the VR integrated systems were launched at a computer graphics show at crystal palace and marketed to industry. The first two networked VR systems were sold to British Telecom Research Laboratories to experiment with networked telepresence applications. Many other systems were sold to corporations including Ford, IBM, Mitsubishi and Olin. Professional virtual reality systems included the launch of the Ford Galaxy in virtual reality and a virtual trading floor for the London International Financial Futures and Options Exchange (LIFFE).〔http://www.trainfx.com/people.html〕 However, the users' thrill of talking and mutually interacting with each other as virtual characters refocused the company's direction.
There are two types of units (referred to by the company as "pods"): One where the player stands up (SU), and the other where they sit down (SD). Both unit types utilize head-mounted displays (the "Visette") which each contain two LCD screens at resolutions of 276x372 each. Four speakers and a microphone were also built into the unit.〔(Human Interface Technology Lab )〕 The SU units have a Polhemus 'Fast Track' magnetic source built into the waist high ring with a receiver in a free-moving joystick (the "Space Joystick"), while the SD design has the player sitting down with joysticks, a steering wheel, or aircraft yoke for control, depending on the game. The SD system was developed and launched in 1993 at Wembley Stadium in London.
Using the magnetic tracking system the stereoscopic display was able to react to head movements to change the display based on what the player would be "looking at" within the gaming environment. The position of the joystick (also magnetically tracked) controls movement of the player's "virtual hand", and a button on the joystick moves the player forwards in the game arena.
==1000 Series==
Introduced in October 1991,〔(Amiga History Guide: 1000CS )〕 and powered by an Amiga 3000,〔 the 1000CS and 1000SD have a distinctive helmet comprising a brightly coloured front panel with 'VIRTUALITY' embossed across it.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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